Website powered by

Verdun (2013-2016)

Chief level designer and environment artist for Verdun for Steam, PS4, Xbox One (2013 - 2020). With M2H and Blackmill Games. 6 production levels from scratch, additional design and artwork for remaining 3 levels.

"The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. We were inspired by the infamous Battle of Verdun France in 1916. The game offers four distinct game-modes: Frontlines, Attrition, Rifle Deathmatch and Squad Defense. We have included many historically accurate features such as realistic WW1 weaponry, authentic uniforms, gore, and maps based on the real battlefields of France and Belgium."

I was responsible for the level design and environment art. I translated the research and concepts into the final game levels and requested specific assets from the 3D modellers. Other responsibilities: tool programming.

Verdun Free "Horrors of War" Expansion Trailer

Verdun Game Trailer 2017 - PC/XB1/PS4